Fast fantasy action, with slide and tap input, where you never loose playing a God. Very immersive with dynamic camera and twenty three stages of mystic style and architecture. Using thunders should beat mummies, bats, monster scorpions and Apophis serpent.
In early Pharaohs the sins of man cause the fall of Horus, Egyptian God of the Sun, in the underworld, beginning an era of darkness. Horus via his thunders and wings escapes from darkness by eliminating an army of undead guardian creatures.
Tap on guardians to fire thunders
Slide up to walk / run
Slide up if running to fly
If moving slide left / right to change direction
Slide down to stop any motion (lands if flying)
Slide down if standing to walk backwards
Slide left / right if standing to rotate player and camera
Tap on menu icon to pause and open the menu
Face undead guardians in the form of mummies, large bats, monster scorpions and the mythical serpent Apophis, all with the capacity to throw death thunders or spit fire. Some of them have the ability to freeze Horus for a few seconds.
As Horus, a God, you never die, but once your ankh (i.e. breath of life) is exhausted, time shifts back to the beginning of the current stage that you face all over again.
You can fly anywhere and land anytime, passing through columns during flight, and being able to simultaneously attack with any form of thunder.
Gain powerups like thunder shield, thunder storm and thunder chain providing extra elimination capabilities.
The shield offers a special form of spiral thunder that releases instantly guardians of any level, except from the powerful serpent Apophis that requires far more strikes.
Confront guardians ranked into four, increasingly tougher, levels of darkness, distinguished by four colors: ochre, green, red and azure. The last level is immune to normal thunders and can be only eliminated using the shield.
Once eliminating all guardians in a stage, a key is revealed to open the gate and proceed to the next stage.
Can save the game anytime during gameplay, apart from automatic save being done with every stage completion. Can initiate and manage up to eight independent game sessions, switching between them anytime.
Use the menus options to live configure the camera and switch between landscape and portrait modes during gameplay.
1. Changed camera rotation to work by sliding left / right when standing in all cases.
2. Fixed a glitch that: (a) disabled rotation of the time vortex effect at stage failure; and (b)
caused misplacement of the fire effects when Apophis is hit by thunders.
3. Added 3d look for flying messages.