An immersive, narrative experience that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative interaction that explores themes of faith, hope and love.
"This is where we go to remember our son Joel, up through here along this path. We want to show you who he was, and how his life changed us. Can we walk here together for a while?"
A videogame developer's love letter to his son; a memorial to Joel Green; an interactive tribute to the loved ones of over 200 of our Kickstarter backers. Can you find hope in the face of death?
Using a mix of first-person and third-person perspective, and simple point-and-click interaction, we invite the player to slow down, look around, and immerse themselves in this deeply personal memoir.
NY Times, NPR, Wired Magazine, Radiolab, Reply All Podcast, The New Yorker, The Guardian, and many others
"I think it might have changed me in some way that I'm yet to fully understand." -Polygon
"That Dragon, Cancer is probably the most sophisticated example of compelling storytelling I’ve ever witnessed in a video game." -Forbes
"A remarkable piece of work that challenges everything I thought I knew about grief, hope and faith." -The Telegraph
The "Adrift", "Drowning", and "Peace, Be Still" scenes were missing some icons, making it hard to know where to tap, so we tracked them down and brought them back.