Battle the elements as you fight to keep your villagers alive. As the seasons change, you must adapt. . . Build your defenses, and protect your village from the invasions.
COLLECT RESOURCES: Distribute your villagers to gather the resources that you need.
BUILD AND EXPAND: Build houses so villagers don't sleep on the ground. Expand safely as resources have to be delivered to the Main Hub to be used. Breed and increase your numbers. The possibilities are endless.
INVASIONS: Defend against invasions. King Assassins hit hard but move slow. Flame Prince will burn your village to the ground. Other ninjas grow in numbers as the game progresses.
LEADERBOARDS: Create a Unique username and compete to the top of the leaderboards against players from all over the world.
DEFENSES: Build defenses to protect your village. Utilize guard towers, ropes, spikes, and your finger in order to protect your village.
SOLDIERS: Create soldiers to Defend your village. Watch them gain experience and levels as they fight to their death. Protect your soldiers early and they will protect you later. Having a soldier will protect your villagers and structures because they pull all invasion agro.
INVESTMENTS: Invest the resources you don't need at the moment, creating a gradual passive income overtime. The more you invest, the more you get per second.
QUALITY OPTIONS: Choose between low, medium, and high quality maps based on what your phone can handle.
UPGRADES: Upgrade in game and become stronger. Give your villagers shields to protect from attacks. Everything is based on in game seconds.
WEATHER MATTERS: As the weather changes your villagers react. Heat Waves cause water levels to drop while rain gives a passive water gain. The ground will change with the weather.
SAVE/LOAD: Save your game and load that save on any quality map. Start on high and finish on low. 3 Save Slots which can be renamed/overwritten/or deleted.
MUSIC: Listen to peaceful ambient music ... or mute it and listen to your own.
RANDOM ENVIRONMENTS: Each new game is different from the last.
No Ads/No DLC... seriously.
--Note From Developer--
I am a self taught coder and I worked on this game alone over the summer. I plan to patch this heavily and build this game to something a lot of people can enjoy. I know my code very well so if you find any bugs or have suggestions/quality of life improvements that you would like to see, please do not hesitate to contact me and I will fix it ASAP. I also take feature requests. You can also add a name to the list of possible villager names by emailing me or contacting me on Twitter.
Feel free to contact me about anything.
This App requires ~400 MBs of space.
This patch will be short and focus mainly on bug fixes and quality of life improvements. I appreciate all the feedback received in game from the newer players. If you have any comments, concerns, feedback, or bug reports... please don't hesitate to use the in-game feedback button.
Save your game in order to get your stats to the leader board. Save your game using the settings menu on the top right of the screen.
-NEW BUILD MENU-
Built a new build menu that provides more information about the cost of the building and the capacity/attack damage to help you choose more efficiently. After clicking the building you want, you can now drag it and place it. Destroy building will come next patch so place carefully for now.
-STAY CLOSE! -
Soldiers and Villagers (Including Children) will now stay close to the village if they are idle/not fighting. This will help finding where they are when you need them. This will also increase the viability of all defenses.
Starting resources increased to 1500 of each resource -> Up from 400
Drop-Off Resources increased to 500 -> up from 300
-Decreased Text size for clicked resources to show larger numbers properly
-GuardTower no longer affects pathfinding or bumps into camera.
-Fixed a bug not allowing seasons to change in a reasonable amount of time (6 days -> 2 days)
-Fixed an issue with the settings button overlapping certain menus incorrectly.
-Fixed an issue with the short film icon overlapping other menus.
-Fixed an issue where “mute music” wasn’t anchored properly on the main screen.
-Fixed an issue with the ground changing from snow to mud.
-Fixed an issue with the forest map starting with 3000 resources instead of the proper amount.
-Fixed an issue where Ropes and Spikes were not affecting the Flame Prince. This issue is because of a rollback I did in the project a few weeks ago when i broke everything.
-Fixed an issue where Villagers and Soldiers would consume all houses instead of just one. This issue was because of a foreach loop that wasn’t breaking properly when a house was found.
-Fixed a few database issues and added some safe guards.
Sorry about that.
-Increased the performance on Low and Medium Quality Maps.