The year is 1896, and war has begun... To your right, Militia are cut down by saber wielding cavalry. In the distance, cannon fire echoes as a lumbering Steam Tank fires its auto cannons. Your Gatling Gun Team unleashes a salvo of fire, cutting down an enemy squad like wheat. Behind you, the drone of your Frigate Class Airship reassures you before unleashing its salvo of supporting fire.
You are a Nobleman, and it's up to you to lead your armies to victory!
• Unique alternate reality 1896!
• Intense shooter combat - take cover and engage in large scale battles!
• Fight alongside cannons, gatling guns, airships, boats, cavalry, forts, and more!
• Massive War Campaign - plan your attacks from above, then fight and lead the battles in the field!
• Quick Play Skirmish Battles - jump right into a huge variety of combat scenarios and figure out how to be victorious!
• Incredible scale - watch as forts blast the battlefield from a distance, airships loom overhead, and iron clad warships support your army from the beach!
• "Jump in/Jump out" gameplay - master immersive, cover based shooter gameplay, or enable auto battle and watch the battles unfold, stress free!
• Collect and employ powerful Battle Cards to change the tide of the battle!
****NOTE: due to high graphics, Noblemen: 1896 requires an iPhone 5 or higher, iPad Air or higher, or an iPad Mini 2 or higher!****
Having problems? Questions? Contact us at [email protected]
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Hey all - thanks again for playing! This version has a TON of gameplay tweaks, fixes, optimizations and more! For iPhone 6S and iPhone 7 users, we strongly recommend switching to the new 30fps option for better battery life. Read below for all the new changes!
• Added combat notifications to better inform the player during battle about what their shots are doing (can be disabled in options)
• Added 30fps option on high end devices (if you don’t see the option, your device was already running at 30fps) - will allow for significantly more battery life and more consistent performance when on 30fps, while still allowing good graphical fidelity
• Added a battery saver option: this is a one click option that will greatly lower graphics to the absolute bare minimum - but allow for greater battery life; don’t use this option if you want to fine tune your graphics and performance; for higher end devices, we recommend default settings at 30fps
• Added controller support
• Improved the overall flow of battles, including better pacing, more important player influence in battle, and lots of other tweaks
• Units are more spread out at the start of each battle, making for more interesting battles
• Tweaked campaign movement supply costs a bit to make things a bit more strategic (less supply, but less cost to attack/defend as well)
• Now allow completing a level above level 30 to fill map crate, but only if all the campaign levels have been completed
• Improved suppression ability of snipers and mortars
• Lowered the cost to upgrade armor
• Slight army AI improvements
• Increased the importance of offensive/defensive bonuses in campaign
• Shields now have full HP after recovering from breaking
• Fixed some missing cover nodes in Forest
• Show retreat and pinned icons over enemies on hard
• Can now see when squads are retreating/pinned in the command view
• Improved Landships - should be more deadly in battle now
• Fixed a crash related to ‘New Recruits’ card
• Fixed another issue with HQ’s one-shotting squads with bombard later in the campaign
• Fixed a bug with crate rarities
• Fixed a bug where the enemy wouldn’t use airships or boats in campaign
• Fixed a bug where Landships wouldn’t shoot their miniguns
• Fixed a bug where battles would count as a stalemate when the enemy only had officers left
• Fixed some issues with squads wandering off while the stop command is active
• Logo orientation fixed on iPhone SE
• Fixed a bug where some mounted weapons would continuously shoot the ground without moving to a better firing position
• Various other bug fixes