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---- Introduction ----
Blade Mind is a bloody darkness action adventure mobile game.
Hundreds years ago, the people of Ming Dynasty in China is ruled by brutal force. A young assassin decide to kill The Emperor. He must face the terrible traps and powerful enemies before he finish the task. At the same time of fighting, the young man also find the secrets of himself.
---- Game Features ----
This game is a 2D view fighting adventure game.
You will play the role of the young assassin to finish the killing task, such as run across terrain, jump onto building, avoid traps, attack enemies and kill bosses.
When you are fighting, you can find items dropped from dead enemies, including SKILL, BUFF, HP-Ball and Weapon. Collect these items will strength yourself. You may also buy and equip it from game shop when you rest before start the fighting.
All the bosses are unique based on the special prototype of China Ming Dynasty in real history. They stand in your way with different look, different thoughts, different weapon and different power. You mast conquer each of them with your best efforts.
You can find many traps in the game, some are easy, some are very difficult. Tricks dealing the traps are hidden for you to discovering. You must pass through all the traps using your own way.
There are many terrains in the game world. You will have to walk into city, mountain, lake, forest, cave, volcano, and Royal Palace. Different terrain has different traps and enemies. Remember to use the feature of terrain to conquer boss in your way.
We make the speed of role action fast. You may not adapted to it at the first time. But we think you will like it if more playing is finished.
The game scene is dark and bloody. The art style is special for we want express the sprite of Ming Dynasty in which our story is happened. All the building in the game is rendered with exaggeration but based to the style from ancient China. Hope you like it.
---- Contact Us ----
If you like the game, please write comments or rate to us. Thanks in advance.
E-mail: [email protected]
---- Game Design ----
Slot is added. In the prepare scene, player can config 3 HUD slot separately by strategy. The kind of slot contains 2 types: Multiply slot and CD slot. In the fighting, Multiply slot can put any type of fixed number operations and vanish after used, CD slot can put only one operation but reusable after cool down;
Operation is introduced to play with Slot. Operation including BUFF and SKILL at now. Player can pickup operation at scene and equipped into slot. In the fighting the slot operation can be released at any time. Yes, it is just bullet.
New item is added, including BUFF, SkILL, WEAPON.
---- Game Improvement ----
The Prepare scene is changed. Prepare scene is the scene which player first enter game. We change the scene layout to make items scattered on ground more obviously.
Information dialog is added before player enter one level. Player can touch the level dragon head animation to show the dialog, reading the brief information about the level, and then enter the level, or close the dialog. This avoid the wrong entering in the previous version when player just jump onto the level dragon head animation.
A Item Dialog can be opened if player click the ITEM button in the HUD. We cancel the Item Wall design in the previous version. In the Item Wall, player may move left and right always to see the total item description, not convenient. In our new Item Dialog, all items can be shown at a glance, and sorted by type for touching quickly.
---- Bug Fixed ----
Sometime the enemy will not disappear if killed by player. In that case player can not finish current level.
---- Thanks ----
Thanks for all players. We want to hear advice from you. We want make the game more attractive and interesting. We hope you like it.