Follow the trail.
One dot at a time.
Leave one and you'll fail.
Make each step sublime.
Seek what's concealed
Throughout countless puzzles,
And secrets will be revealed
To reward all the struggles.
----- WHAT IS FOLLOW.TRAIL?
Follow.trail is a puzzle game, where the goal is to follow the trail of dots without leaving anything behind.
----- WHAT DOES IT FEATURE?
- Countless procedurally generated levels with a shared seed, so that all players are solving the same puzzles.
- Simple mechanics that combined result in challenging but rewarding puzzles.
- No hints or skipping levels. Sorry. You have to beat them all. Don't say I didn't warn you.
- Minimalistic graphics emphasizing the goal of the game.
- No menus, options or other unnecessary features for maximum focus.
- Simple swipe controls with slow swipe to preview the next move.
- Always ready to play with no loading screens.
- Super light for those concerned about storage.
- Pay once and play however you like.
- Designed and implemented by one independent developer who loves games and hopes to deliver more of them in the future.
----- WHAT ARE POPLE SAYING?
"This level is broken! Oh, wait. Never mind."
"I NEED A HINT!"
"Why did you do this to me?!"
"THIS IS IMPOSSIBLE!!! I DID IT!!!"
"The Dark Souls of puzzle games."
----- WHO AM I?
Games were always my escape from the sad reality. But playing games wasn’t enough for me and I wanted something more. I wanted to make games.
With that in mind, I started my career as a software developer in 2007 and after 2 years of saving I bought my MacBook Pro and iPhone 3GS with a plan to make games in my free time. In 2010 I moved from Poland to Canada to start a new life with my wife, but my dream about making games hasn’t changed. Now, many iPhones later, after many projects and hours spent, I'm ready to release my first game that I developed on the same old MacBook I bought 8 years ago.
My initial goal was to make something simple and quick. That wasn’t me. It took me over a year but it became my most personal game with a meaning behind every single detail. Now when I see other people playing the game and their reactions when solving the puzzles they struggled with, I know it was worth it.
Who knows, maybe my game will inspire someone somewhere out there to became a developer as well. That’s why it’s worth doing!
THANK YOU FOR ALL SUPPORT!
Fixed an app icon on iPad.
I didn't plan an iPad version on launch, but it turned out that in cases like this apps are using iPhone emulation. Game will work just fine on iPads but the graphics will not be as sharp as they could. I'm hopping to release an update with a proper iPad support in the future but for now the game will have to work this way.
I'm sorry for inconveniences and thank you for your support :)