Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.
+ A follow-up to the popular mobile solo deckbuilding card game - Meteorfall: Journeys!
+ The brave heroes of Meteorfall return! Play as five different heroes - Bruno, Greybeard, Mischief, Muldorf, and Rose - each with their own cards and a distinct playstyle
+ In true roguelike fashion, each run is different! Your journey is built from 20+ unique dungeons, 25+ fully animated enemies, more than 50+ perks (passive bonuses), and more than 300+ cards
+ More than 30 achievements to unlock
+ Feeling competitive? Check out the daily challenge mode! Each day has a different set of modifiers which tweak the rules of the game in radical ways.
+ Mobile optimized gameplay. The game can be played one-handed in portrait mode and auto-saves frequently
+ Play across multiple devices with iCloud save support
+ Offline play. If you want to enjoy Krumit's Tale on your daily commute or on an airplane ride - go for it! No online connection is required
+ Join an active community of players on Reddit (http://www.reddit.com/r/KrumitsTale) and Discord (http://www.bit.ly/krumit-discord)
Fixed an issue where the game would soft lock in certain cases in battle after resuming a saved game