> WARNING: iSimulate is ONLY for iPhone Developers. If you do not develop iPhone applications, have Xcode and have the source code of the applications, DO NOT download iSimulate.
> > SALE: $16 (50% off) for a limited time.
“iSimulate shines when it comes to making high quality videos of gameplay that requires multi-touch and accelerometer actions! No more Youtube videos in a dark room!” - Eric Hartzog, developer of Stick Wars.
"It’s a dandy application and works as advertised." - Dan Grigsby (MobileOrchard.com).
"iSimulate is a great option for developers" - Jeff Lamarche (iPhone Development Blog).
"A great add-on for the iPhone Simulator" - Noel Llopis (SnappyTouch.com)
"I found iSimulate to be a very creative use of technology to solve a real-world development issue... I highly recommend you take a closer look." - John Muchow (iPhoneDeveloperTips.com)
"Pretty much unqualified recommendation, that’s what the verdict is." - Alex Curylo (www.alexcurylo.com)
Watch the iSimulate ads at:
With iSimulate, Multi-touch, the Accelerometer, the GPS and more can now be on the iPhone Simulator.
The iPhone and iPod Touch's most unique features are multi-touch and the accelerometer, but the iPhone Simulator could not help in "simulating" both. Now, with iSimulate, you can. After installing it on your iPhone or iPod Touch, it will wirelessly send multitouch events, the accelerometer data, the GPS location and more, live to your application in the iPhone Simulator.
With iSimulate, you can now record stunning high quality videos for your applications and games. Not just that, but with iSimulate, you can speed up development, as running an application on the iPhone Simulator is more than 5 times faster than installing it on a device.
All you have to do is to add the iSimulate SDK library file to your project. You will not have to modify your code in any way. Download the SDK for free from http://www.vimov.com/isimulate/. Then, use iSimulate to wirelessly control your applications.
With iSimulate, you can:
* Use Multi-touch and the Accelerometer in the iPhone Simulator.
* Be able to record videos of your accelerometer-enabled and multitouch-enabled apps and games.
* Save more than 80% of the time spent in installing applications on the device.
* Test your applications across different iPhone OS versions in the iPhone Simulator.
* Test your applications with different Device IDs.
* Seamless Integration: just add a library file to your project. No changes to your code.
For more details and to download the SDK:
We sincerely thank Apple for approving iSimulate to the App Store to make the lives of developers easier. iSimulate was designed to have a broad compatibility, great performance and reliability.
> > > F.A.Q. < < <
Q: How does iSimulate work?
A: When added to your project, the iSimulate SDK library creates a listening server on your iPhone Simulator that waits for a connection from an iPhone/iPod running the iSimulate client. When such connection is established, the iSimulate client running on your iPhone/iPod captures all data from the accelerometer sensor, the touch events, the location and device ID and streams them to the server. The iSimulate SDK library then recreates all input events synthetically. This is entirely transparent to your application and does not interfere with your application's functionality.
Q: Does iSimulate send all multi-touch events?
A: iSimulate sends all multi-touch events in real-time for OpenGL applications and UIKit-based applications. For UIKit-based applications, iSimulate does not send touch events for the following objects: Keyboard, UIScrollView, UIPickerView and UITableView. All the other UIKit objects receive all touch events, and support for these objects is in the works.