TouchArcade: 4/5 "...very good roguelike and a fun game"
148Apps: 4/5 "Sarcastically difficult"
Quest of Dungeons is a turn based dungeon crawler game.
An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
-3 Difficulty levels
-Permadeath - once you die, game over, you have to restart!
-Shop - buy and sell items/weapons
-Leaderboards -compare your adventure points with your friends
-New Difficulty mode "Hell"
-Added current Save information when loading (Level, Class, Difficulty, etc)
-Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
-Fixed typo in "Pierce Skin"
Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
-When setting to Window mode the window centres to monitor, this should help the rare glitch where window gets stuck in top left corner
-Store menu now remembers if Inventory was open or not before closing it
-Fixed "Used Key" text animation glitch
-Fixed "Electric Storm" weird targeting problem (no longer needs to have mouse on top of enemy)
-Tweaked Wizard skills Mana cost
-Fixed 'Q' key bug where even if quests menu was set to another key 'Q' would still trigger the menu.
-Fixed memory leak in Story Intro
-Rebalanced floors 3-7 (Enemies are a bit stronger)
-Replaced stairs icons on Map with up/down arrows for easier navigation
-Enemies no longer cast Buffs if they already have them (Example: casting Shield 2 times in a row)
-Reworked the final boss room a bit to have more space for movement
-Can use Keyboard for ranged attacks on enemies (X to toggle enemy and C to use attack, arrow keys to move attack area with Skills)
-Increased "Death" probability of success
-Statistics are now ordered alphabetically
-Lowered Assassin probability of disabling traps
-Fixed "Thunder" ability description error
-Balanced Gold drop by lowering it a bit
-Added permanent Minimap on top right corner of screen. (Can be turn off on in-game options)
-Map shows the correct image of the key required instead of generic image
-Allow re-mapping of Space key (default is Atk/Skill switch)
-Tweaked game intro times (some sentences disappeared too fast)
-Bookshelves now display spider webs when not used, for easier recognitions of what's been searched
-Fixed bug where walking with keyboard would not uncover secret tiles with hidden stash
-Added option "Mouse Click to Attack only" - If you don't want mouse clicks to trigger movement and only use keyboard to do so
-Mouse cursor now displays a "Attack Icon" when on top of -Enemies, to help target a bit better
-Fixed glitch where only the first required Key on a Door was showed in the message
-Skills menu button (Spell Book) now shows closes/open image accordingly
-Pressing Mouse Wheel resets map zoom and centers around the player