Doug is a Dwarf. Doug loves digging. Well, actually he doesn't: what he likes is to find buried treasure. Anyway, one day Doug decided to gather as much treasure from as deep under the earth as he could go. So Doug dug. And he dug. And he fought monsters and avoided massive avalanches of falling rock. And then he dug some more. And he picked up lots of bling.
Now it's your turn. Help Doug dig deep down under the earth in the quest for shimmering jewels and precious gold. Go farther and deeper than any of your friends. Find more gold than anyone in the world. Oh but watch out for colossal cave-ins. No they're really colossal—you won't believe it. And creepy monsters. And bottomless pits. Ah, don't worry it's just a game.
Do you like Spelunky? Dig Dug? Well c'mon you like Minecraft don't you? Well then you'll like this. Plus it's cheaper. And better. Plus your friends are playing it and you don't want to be left out, do you? Or maybe no one is playing it, in which case you'll be the one who introduces all your friends to "Doug dug." Then everyone will say, "Hey look there goes *your name here* who introduced us to 'Doug dug' and who is therefore cooler than the rest of us because he/she discovered it first." One of those two great options are bound to happen.
So what are you waiting for?
Doug dug. Will you?
Visit http://youtu.be/GZazFfw_O7A to see how it plays.
So listen, friends of Doug. I actually play this game myself as well as being its creator. From time to time I think, "Man these monsters are too hard! Poor Doug!" or "Man these monsters are stupidly easy!" and I tune the game to be more fun from my own perspective. A couple of versions ago I thought, "Whenever I fill up the 10-item high score table it gets really hard to place again, and then playing the game isn't as satisfying because a lot of times when you die it's just GAME OVER." So I made the high score table infinitely big and now you always get a "high score," and the satisfaction comes in trying to get as close to #1 as possible. Or a while ago I thought, "I never want to dig the really hard stones because it takes a long time," so I coded the game to hide really juicy treasures behind the hardest stones, which makes for a bit of a trade off. I'm always playing the game, always working to make it more fun, and always changing it.
So it makes me sad when I see reviewers complaining that the game is changing. Sometimes I probably do make the game worse in an update, but give it time. Sometimes what seems worse at first is actually better once you get used to it. Sometimes it really is just worse, but email me and I'll fix it in the next version. Just please don't complain about the game changing. Good games are always improving. And Doug cries when reviewers complain. You don't want Doug to cry, do you? He needs five star reviews and lots of treasure to stay happy.
In this version:
* Made monsters a bit harder again. They really were too easy recently: they rarely killed Doug. Now if they land on you they'll definitely kill you. If they hit you when you're facing away from them they'll kill you. Otherwise you generally win. To me it feels pretty fair, predictable, and challenging now. This is a really hard thing to get right. I think it might be right now.
* Resolved a bug causing saved worlds to sometimes be lost.