The Ensign is a prequel to the viral #1 hit: A Dark Room.
Have to survive. The war's not over.
"The Ensign is a fantastically weird and wonderful RPG that has plenty going for it, but only if you have the time and patience to peel away the multiple layers. 4.5 out of 5 stars" - 148Apps
"The Ensign will create dedicated players as you’ll overcome the frustration with confidence, which in turn will lead to longer gameplay sessions. The Ensign is truly a game of its own, carrying much of the same qualities of A Dark Room which allowed this simple text-based game to be enjoyable. 8.5 out of 10 stars" - Game Mob
"Like A Dark Room, The Ensign is difficult to talk about without spoiling the sense of discovery as you unlock its secrets, but what I can do is tell you that the longer you play it, and the farther you get, the more impressive the world building becomes. It takes what seems like a fairly straight-forward objective (find this thing, try not to die) and then slowly unfolds its narrative and choices around you in surprising ways. 5 out of 5 stars" - JayIsGames
"It is full of revelations about the player character and the world it inhabits and, as such, becomes impossible to discuss at length without trading in awe-sapping spoilers." - Pocket Tactics
"The Ensign is also a game of discovery—this is clearest when exploring the ASCII-based map steadily, a step at a time, praying for an abandoned house to relieve your struggle. The difference between it and A Dark Room is that it's marked by two of the core tenets of games like Dark Souls: solitude and desperation." - Kill Screen
Wanderer lore speaks of a god mode. They say you have to refuse food and complete the journey. They say great power will be given if done so.
Conquer, and become a god.
Fixed an issue where entering an H created a blackhole. The blackhole engulfed all existence... wanderers and humans alike. That shouldn't happen anymore.
You should totally gift this game to your friends and family. Why suffer alone?